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Creative butter churned from the raw milk of the imagination cow's teat...what?
DEAD LAST: Horror-themed driving game about a fast-paced race from Maine to California. Supernatural weirdness and bloody violence ensue. Think of Duel, Damnation Alley, Vanishing Point and Cannonball Run meets Death Race 2000, The Long Walk and Death Proof. I think I'd make Google Maps a part of the game and/or a big game board of the US. Ticket to Ride but with cars and blood instead of trains and... trains.
VESTERN: My western chanbara vampire game and setting, still percolating in my brain.
RATPACK: After re-reading this game for the first time in several years, I was kinda taken with it. Ah, back when I had dreams... anyway, I'd like to revisit this one someday, but with the caper aspect amped up. Still, I included scenarios? Wow... very unlike me.
CITY: A "real life" RPG about people living in a modern metropolis (ala New York). Slice of life dramedy without action/supernatural elements or weird relationship mechanics. Heavily resource-based in a "two go up, one goes down" kinda way.
DARKPAGES: Continues, thanks to more art coming in from Jon and the final history of superhero comics articles articles from Jason. Introducing a small visual element to the game: a token denoting whether the game's current status is day or night. No mechanical value at all but useful in a game where light and darkness are both real and metaphorical concerns.
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