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Iron Man Redesign II: La Machina!
Punk rock artist, welder and sculptor Bonnie Cartwright was working at a local coffee shop when an explosion changed her life forever. Using her superior mind and the wreckage from the blast, she fashioned a steam-powered suit out of espresso machine parts. Calling herself "La Machina," she plots revenge on a world that misunderstood her art and forced her to take a wage-slave job slinging java for yuppie scum. Bonnie has since upgraded her suit several times and the chrome and brass monstrosity is festooned with an eagle standard, steam-spewing arm cannons and steam-powered roller skates. The suit itself is connected to her nervous system and powered by her constant intake of caffeinated beverages, an addiction that has warped her psyche even further.
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Darkpages - Framed
I think that in the end, we're all special. We all have our unique talents. Sometimes, rarely, these talents are so unusual as to be almost supernatural. Sometimes, we die never knowing what we can do. I think that in the end, some people face tests, some fail them, and some never do anything at all.

What do I do?

What can I do?

I take pictures. Photographic telegenics. Anything I see I store, and anything I store I can transmit with perfect accuracy to a digital medium. Through some freak occurrence, and in the face of all scientific and medical theory to date, I'm a living camcorder.

The only problem with photography is the human element. That's what makes it an art, but it also makes it unreliable. There is no truth within the viewfinder, only a subjective reality. And there's nothing more subjective than my reaction to what I see. Therefore, I do not (can not) record reality. I can only record my flawed interpretation of it.

What I saw doesn't matter, only that I saw it. That's what made me a threat.

And that's what made me a target.

Now I'm holed up in this burned-out shell of a building, hiding from the rain. Hiding from the trackers. This image burned into my brain, the thing that makes me run. And if I can just stay alive long enough to download it to someone who matters, I may have a chance.

Because right now, my life is flashing before my eyes.
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Colors
Going to this event today:
http://www.metmuseum.org/special/superheroes/index.asp

and I'm decked out in my 50's sci-fi Cons and Bizarro t-shirt.

Looking down at the shirt, it hit me how appropriate it is for Bizarro. It has the familiar design but it's backwards (see my LJ icon). More interesting to me are the colors. In most Bizarro's, he's still dressed in the red and blue costume but in recent comics Bizarro wears purple. And it makes sense... purple isn't a primary color (which are usually reserved for the good guys) and it's a bit...off. It's not red, it's not blue. Add blue to Superman's cape and boots and heraldry and add red to his suit's main color and you get an all-purple costume. The yellow remains because, let's face it, yellow and purple look cool next to each other (complementary colors, vis a vis The Maxx, who is one of my favorite characters).

So I started to wonder how you could alter super-heroes solely by altering the colors.

Spiderman: change his familiar red and blue costume to black and red-orange, making him look like a Black Widow spider (Widowmaker...a Spider-man/Punisher amalgam?).

The X-Men's Nightcrawler has a great costume (supposedly his old acrobat's costume from his circus days). Change his indigo fur to black and add some green to his costume. Kinda Christmas-it-up a bit and call him Knecht Ruprecht. :)

The Flash has lots of variations on his suit: the reverse Flash (yellow suit with red) and the Death Flash (black suit) and lots of sidekicks and helpers and future/past versions. Red is a great color for him because it's so fast... But I'd modernize it by making it titanium-silver with red and yellow lightning bolts.

For Batman I'd lose the black/blue/gray and color him various shades of brown and charcoal. Flying Fox? Fruitbat? The Chiropteran?
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From the Vault: Design (2006... possibly earlier?)
Game Elements
Die mechanics and task resolution is the meat and drink of the amateur game designer. Go to any discussion board and check out the game design threads. The majority of them are going to sound like this:

"Should I use die pools in my game?"
"I'm thinking of going with a combination of percentile dice and use polyhedra for damage."
"Should I use a roll-over or a roll-under system?"
"How can I make my game more lethal?"
All this is fine and good and warrants some thought, but most people seem to start out with these questions in mind rather than what I consider to be the real issues at hand. Don't confuse Game Elements with Game Systems. And don't confuse Game Systems with Rules.

Game Elements: dice, miniatures, character sheets, character creation rules, spell lists...in short, everything in the game. Even GM's and players! Note that a Game System is just another element of the game.

Game Systems: a laid-out set of rules on how game elements interact with a complement one another. The System is not the The Rules. The Rules tell you how to play the game...how to use the various systems in the game.

The First Law of RPG Design (formerly known as "Ebert's First Law" as applied to games rather than film)
"A game is not about what it is about, but how it is about it."

The Big Three Questions
The Big Three Questions all pertain to the First Law and all contribute to the focus of the game before pen is even set to paper. If you can't answer these three questions, then your game is not going to turn out well.

WHAT IS YOUR GAME ABOUT?
If you write a D&D clone, your game is not about "adventuring in a medieval fantasy world." Your game is about characters advancing in efficacy in order to meet greater and greater challenges. Do not confuse the genre, setting or color details with what's most important: the premise and structure of the game.

HOW DOES IT GO ABOUT THAT?
If you're designing that D&D clone and you put in a lifepath system as part of character creation, what does that accomplish? In order to fufill the requirements set my the first question, you must "put your money where your mouth is" with the discrete game elements. If that lifepath is purely cosmetic and doesn't affect the character's abilities or the game mechanics, then why is it in there?

WHAT BEHAVIORS DOES IT REWARD AND/OR ENCOURAGE?
The obvious game element to focus on as a "reward" is some kind of character advancement system. But this can go the other way as well; what behaviors does the game punish and/or discourage? If the ultimate goal of Call of Cthulhu is to die or go insane, does the game encourage this? Do insane characters get special abilities? Or is running/fighting rewarded and encouraged (as it is in Dungeons & Dragons)?

The Rule of Jared (coined by Kirt "Loki" Dankmyer)
Only roll the dice when it's important.

The Mearls Paradox
A roleplaying game that is "complete" (meaning no further explanation, rules or interpretation is required) is not a roleplaying game at all.

Jared's Rule of Combat
Fight scenes have to be exciting. Combat doesn't have to be.

If you want to play a game that encourages interesting fight scenes, play a game that encourages interesting fight scenes. Either one emphasizing style over tactics (octaNe, Wushu) or one where "a fight" is interesting because the mechanics make you feel engaged (Riddle of Steel, Burning Wheel).

If physical conflict is just an obstacle to be overcome somehow (Dungeons & Dragons), then the emphasis is in overcoming that obstacle and finding out what lies beyond it -- be it temporal reward (treasure, XP's, magic items) or a story-related reward (you resuce the princess or vanquish the Lich Lord). Combat is seen as a challenge, a kind of visceral puzzle, one that rewards strategic thinking and problem solving ability. Play the game you want to play!
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Occasionally I post song lyrics.
Nocturnal mission - stage one - sit down - relax
Is this reality - is this the place called Metroplex
This has affinity with none I’ve seen before
It is intentional - I don’t like to be bored
Bulk dump request sequence terminated now
Shut down the sentinel and you’ll be getting through
Somehow - somewhere - security alert
The system’s aware that I’m in - but too late
I have taken control of the master console
Checking up all of the human input devices

A beam of light went through my eyes
Through my mind
Read your genetic code
To start the mind’s destruction

Incoming data - the victim has been found
Age 26 - catholic - convincing bank account
Data restriction of subconscious kind
Virtual bombers attacking the mind
Overtaking routine in progress
That while deleting is force to deliver the rest
Of my new personality code
I am transforming - incoming warning
His brain repulses - a smile on my face
As I’m unjacking Brad H. to finally exit the game

Corrode me
Decompose
My eyes they have seen
What I could’ve been
A raven cries
When a vigilante dies

A beam of light went through my eyes
Through my mind
Read your genetic code
To start the mind’s destruction

- "Mindforce," Beborn Beton
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From the Vault: Decay (2003)
Decay was to be an RPG based on the artwork and stories of Christopher Shy and Jason Felix.

It's a post-apocalyptic sci-fi horror fantasy romance with sexy zombies, naked mutants with huge, bone-firing phalli and dudes running around with masks and swords. You know, another one. We couldn't see eye to eye on the design goals and it was just tough work so we decided to call it quits. Here's what we had at one point.

http://www.memento-mori.com/other/games/decay.pdf

Post-script: much of the setting stuff was revised and re-used to become The Final Days of Man.

Disturbing cover image done by me and character sheet done by Jürgen follow... )
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From the Vault: HK&HK (2004)
A game I started to capitalize on the furry gamer market (which while not huge was big enough to net me a new laptop had I finished this). Post-writing comments are in italics.

Hep Katz... )
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From the Vault: TFDoM (2005)
Possibly to become a Darkpages imprint...? I've described it as "He-Man with blood and nipples."

TFDoM stories are in my memories section of this LiveJournal.
http://www.livejournal.com/tools/memories.bml?user=memento_mori&keyword=Final+Days+of+Man&filter=all

The system was to be a revised version of what I wrote for Lead or Gold:
http://www.memento-mori.com/other/games/leadorgold/log.html

Keep in mind, these are just preliminary pages of notes. But if you're curious...

The Final Days of Man )
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Also...
Al-Lex, last son of Krypton and his nemesis, Klark Kent, criminal mastermind.

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Homework! Bizarro Thursday!
Give me a yell and I'll give you an assignment to Bizarro-fy an existing comic book character, kinda like my version of Iron Man/Iron Woman.

Also: two more ideas...

A middle-eastern noble (prince? sheik?) loses his parents in a terrorist attack and adopts the symbol of the hawk to exact retribution. Using his prowess and wealth, the Hawkman strikes fear into the hearts of those who would kill in the name of Allah.

Alien warriors crash land in the Yucatan and is found by a Mayan cult of Camazotz, the bat god. The man and his lover are slain by the mummy priest and their souls constantly reincarnate through the ages. His bat-winged flying harness enables him to take to the skies as the Batman.